D&D 5e doesn’t adhere as strictly to Character Alignments as it did in the past with previous editions. In Fifth Edition, alignment is more of a description than an actual mechanic of your character, like choosing an eye color or their height. Most people will envision how a character would look like physically, but it is just as important to imagine their moral makeup.
Playing with alignment in the loose mechanics of 5e opens up a lot of possibilities for character growth and role-play. Like anything to do with human nature, alignments can shift, change, and develop over time. Alignments are also highly subjective depending on the context of an encounter.
For the most part though, you can use your Character Alignment as a baseline to determine what your character would do in different situations. How would your character react to an innocent civilian being hurt in front of them? How would your character respond to someone asking them to steal?
Next time you’re re-watching all of the Marvel movies in one sitting, keep an eye on Character Alignments and how they’re pushed and tested. What hard decisions do the characters have to make, and what inherent personality trait causes them to choose that course?
Just like how Marvel uses alignment and conflict to get you addicted to characters like Bucky, Loki and Nebula, introducing it in your D&D game will open broad dimensions to your character’s personality and growth.
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