In the previous overviews, we gave a breakdown of how easy different classes would be for beginners to play. Here we summarize a little further by looking at class difficulty for Beginner, Novice, Intermediate, and Advanced D&D players.
When a Beginner player comes to the table, they can easily be overwhelmed with everything that’s going on. This is why basic martial characters at level 1 like Barbarians, Fighters, and Rogues are ideal. All they do is go in, hit, maybe power-up, then get out.
For Novice players, we can start to add more mechanics. Here we have identified four classes that have more interesting features that can be used. Having a spellcaster character opens up a huge amount of options for how your character is built, and the things your character can do. Similarly, a Monk has access to tons of different abilities using their Ki points. Playing characters like this will help a Novice gain better understanding of strategy and roleplay, without having to read about or remember too much.
The Intermediate classes start to build off of the core fundamentals in the Beginner and Novice classes, then add more depth. For example the sorcery point system for Sorcerers is similar to the Monk’s Ki points. However metamagics are more complicated because of the different ways they shape spells. It is easier to use metamagics when a player is familiar with the finer rules of spellcasting.
Advanced classes are ones that focus heavily on mechanics. Paladins have spells, martial attacks, channel divinity, an aura of protection, and more with subclasses. Fittingly, people who play Paladins have a lot of rules to learn in order to properly utilize the number of features they have. Wizards also have a lot of intricate details about them since they have access to a vast array of spells.