So you have the perfect story line and an idea of how you want your Campaign World to be. You’ve managed to find a group of people that want to play, and you want to get everybody ready. So what’s the next move?
ession Zero is somewhat like a job interview and a brainstorming session for the people that are going to play in your campaign. This is an excellent opportunity to get the group together and establish the dynamic and work anything out before the actual beginning of the campaign.
It’s essential to keep in mind that this session is not a requirement, but it is generally a good idea. If you’re considering a new campaign with a new group and you want some ideas on how to make it all work, sit back, relax and read this article, we took all the best information we could find and wrapped it into one excellent tidy little package for you.
There are no formal rules for session zero; this is more of a guideline. If you have been playing with a stable group of people for a while, then it may not be necessary at all unless you’re trying a new concept, and you want to work it out before the campaign starts.
If you’re playing with a new group of people, this is a great idea because it will allow you to get to know each other as a group and work out differences in playing style and everything else that comes along with a Dungeons and Dragons campaign.
So without further delay, let’s dive in and get some great ideas for how a session zero should come about.