Tasha’s Cauldron of Everything contains 26 new subclass options. Each base class gets at least two new subclasses, and most also gain one or two alternate class abilities that replace some of the more mundane or typical abilities these base classes have to offer in their original Player’s Handbook entries. Veteran players who have made their way through all the basic class combinations, or anyone with a very specific character build in mind will be thrilled to see the variety available to them.
Some standouts from the new selection of subclasses:
Barbarian Path of Wild Magic
Because Barbarians weren’t chaotic enough to begin with, now they have magic. This subclass is like giving a loaded gun to a toddler, allowing your party’s equivalent of the incredible hulk run wild with unpredictable magic effects. If you thrive on chaos, this is the primal path for you!
Cleric Peace Domain
One of the most challenging characters to play in this game is one who does not deal damage. Most metagame analysis is based on damage output, so building a character who has the potential to deal zero damage over the course of a campaign is an interesting challenge for a veteran player. This subclass focuses on defense, protection, and de-escalation.
Fighter Rune Knight
As you level up in D&D your enemies get bigger and scarier. Eventually, even the most fearsome melee character can feel out of place walking among literal giants. The Rune Knight draws on this, powering you up and making you physically bigger, so when you say to a hill giant “Hey, why don’t you pick on someone your own size” you can do it with a straight face.
Psionics makes its mainstream debut allowing rogues to become one of the iconic classes from 3.5 Edition’s Psionics Handbook. The ability to infiltrate with no weapons on your person and manifest a blade to carry out an assassination all while boosting your skills and sending messages to waiting allies using your mental prowess is an awesome take on the Rogue class.
Sorcerer Aberrant Mind
Another psionic class, this sorcerer variant allows you to cast spells using mental powers, doing so undetected and requiring no spell components. The Psion was a fan favorite in 3.5 Edition, and this less-powerful version of that absolute powerhouse class is still quite compelling here.
Warlock Pact of the Genie
This interesting class offers you the patronage of a Djinn, Efreet, Dao, or Marid. While granting a host of powerful abilities, it gives you the ability to enter a genie’s vessel, so you can fulfil your I Dream of Genie fantasies and pop out of an oil lamp and start eldritch blasting.